Engine changes in EV Nova 1.0.1:
-- made ncb parser fully reentrant
-- asteroids should no longer accidentally change appearance
-- floating hyperspace map size is proportional to game window size
-- added a checkbox to disable hyperspace gamma effect
-- fixed possible crash when buying an ID outfit item
-- reduced speed at which player can advance through combat rating labels
-- fixed possible crash when opening pilot files with certain escort configurations
-- player no longer gets combat points for destroying derelict ships
-- escorts that get disabled are properly able to be repaired
-- two pirates trying to board the same disabled ship should no longer get confused
-- minimum screen size warning dialog no longer appears when the screen is faded
-- slightly lightened color of hyperspace links on map
-- floating map can be zoomed in and out with +/- keys
-- random mission destinations can no longer be hypergates
-- multi-jump outfits no longer clear the hyper route when jumping
-- multi-jump outfits no longer allow one extra jump
-- changed monitor tool usage to prevent switching to 640x480 when it's not required
-- changed the way legal status is handled for multiple co-located systems
-- stellar defense ships are no longer so confused by cloaking devices
-- AI ships are less reluctant to attack players who smuggle illegal cargo
-- fixed problem that would sometimes prevent fighter bays from being sold
-- changed the way self-destruct works
-- onscreen rule for observe-ships missions is only enforced for ships that can cloak
-- player's escorts no longer fire at nearby ships when ordered to maintain formation
-- slightly modified the way lethal bomb outfits' notification text is displayed
-- demanding tribute multiple times no longer causes the defense fleet to grow in size
-- fixed problem that could cause "renew darts" mission to be offered at wrong time
-- made capture odds when unregistered more apparent
-- fixed fuel regeneration for AI ships
-- reduced AI ships' tolerance for stray shots from the player
-- made weapon deviation apply to point defense shots
-- map, mission info dialog, and player info dialog can be accessed from bar
-- missions that can't be accepted due to lack of cargo space aren't immediately made unavailable
-- cargo for non-abortable missions can't be jettisoned
-- cargo can be jettisoned at any time via the player info dialog
-- increased probability of AI ships detecting illegal cargo and outfit items
-- lowered large ship explosion blast radius/damage
-- escorts can't be upgraded if the upgraded ship type's Availability evaluates to false
-- holding down Y key when hailing a ship to get a mission no longer immediately accepts the mission
-- mission resource OnAbort field works as intended
-- cšlr resource button colors are loaded properly
-- fixed obscure problem that would prevent some beams from hitting asteroid miners
-- plunder dialog buttons are disabled as necessary
-- fixed bug that would cause hostile Krypt pods to speak English
-- ships with zero crew can capture escorts (but not to use as the player's ship)
-- AI ships no longer emerge from wormholes that are very far from the center of the system
-- AI ships can use escape ships
-- AI ships can use self-destroying weapons
-- changed the way the chŠr resource popup menu is loaded
-- normal weapon blast damage no longer applies to planet type ships and vice-versa
-- ship types that share the same sprite can have different preview images
-- fixed problem with icon cache for very long outfit lists
-- added internet version checking support
-- AI ships will no longer board crewless ships
-- fixed minimum fuel requirement for fuel-using weapons
-- prolonged time between burst reloads for multiple weapons of the same type that don't all fire together
-- implemented better calculation of damage for multiple fast-firing beams
-- submunitions of point-defense weapons should track targets properly
-- fixed incompatability with Radeon 8500 video card
-- screen is unfaded before invalid code notice is shown
-- removed conflicting preview images from Quicktime movie files
-- status bar background is redrawn immediately after buying a new ship
-- fixed upward scrolling in outfit dialog
-- restored use of govt resource CommName field
-- Hector is no longer fooled by cloaking devices
-- corrected misaligned turreted beam aiming for certain ship configurations
-- ship field OnRetire and OnPurchase fields are evaluated when player uses escape pod

Scenario changes in EV Nova 1.0.1:
-- Ship descs now use the P30 operator, not the P operator
-- Mars now only has a 1-jump map (like Earth)
-- Added a reminder mission to let player know they need to register to go further in the storylines
-- Made Gefjon a little more rowdy
-- Re-ordered ncb OnSuccess field of 'Invade Polaris Space' misn (id 413) to see if I can get the clearing of ncb 424 to work (to unenslave the Vell-os)
-- 'Capture Vell-os' misn (id 183) now has its special ships appear in the correct system
-- IDA Frigate now has an inherent AI of 2
-- Drop Bear Repellent can now be sold
-- Drop Bear Repellent is now removed on being attacked by a drop bear
-- Without repellent, player will only be attacked once by drop bears
-- With repellent, the player will now be attacked once per repellent outfit bought
-- Fixed a small error with handing over the 'Knight of the Red Branch' rank
-- The link mission to head to the Merrol DockMaster now clears the players record with the Rebellion (thereby allowing him/her to land subsequently)
-- The Federation resupply missions no longer call on the 'Feds in Auroran clothing' dude
-- Polaron Cannon is now fired by second trigger
-- Mission id 473 (Destroy Raven) should no longer have a problem finding a ship to display
-- The second offer of the Auroran storyline no longer sets ncb 515 on accepting
-- Dart outfit is no longer persistent
-- 'Duel with Moash Thurokiir' no longer shares an ncb with Polaris storyline
-- Moash, Aurora and Heraan system now use a independent ncb for visibility (not a Polaris one)
-- Reduced the number of ships called in the 'Observe Bureau' so that the mission is a little easier to comprehend
-- Increased number of ships that attack player in Polaris Storyline
-- Increased number of ships that attack the player in the Vell-os storyline
-- Did a global search for 'immanent' and replaced it with 'imminent'
-- Misn id 690 is now available from a spob that exists
-- Misns are now harder to get - reduced the probabilities of random basic misns being offered - all major storylines (excepting Vell-os) now require greater combat ratings to be offered, Vell-os has only a 5% chance of being offered at any spob
-- Reduced the price of many junks
-- Find Vell-os misn is now more interesting
-- Made many more missions combat-centric
-- The generic rebel missions should now proceed a little quicker
-- The descs for the fighter bay outfits now tell the player the correct max number of fighters
-- Report Mu'hari misns should no longer remain available once the player has moved past them in the Vell-os storyline
-- The EMP torpedo desc now correctly quotes the number of torps carried by Pir Carriers
-- Rimerta bar desc no longer mentions the Moash House as first house
-- The Rebel Lightning is no longer upgradable to a thunderhead
-- Bureau bomb outfit now has empty LCname and LCPluralName fields
-- The Thorium reactor - bomb should now call upon the correct desc
-- Find Krypt-tokh and Travel to Ar'za Iusia misns should now mention that the player is carrying passengers as cargo
-- Player can now purchase Hellhound missiles and launchers from Rebel planets
-- Kel'ar Iy now has zero mincool required
-- The Dragon variant that has a shan of 347 no longer has a wild value in one of its beam exit fields
-- Ships that have a buy and hire random of 0, no longer have an availability of b9999
-- OnAccept field is used less
-- Last Polaris mission clears players record with the Federation
-- Merrol should now update to Federation ownership at the end of the Pol storyline
-- Tekel SS I no longer uses the Polaris Massive Multi-torp as it's weapon
-- The Fed Patrol Boat is a little more capable
-- Outfits not requiring a license that are Federation in origin are now available in the Vell-os storyline
-- Ships not requiring a license that are Fed on origin are now available in Vell-os storyline
-- Vell-os storyline slightly modified to show this
-- Only 'mental', and 'non-mechanical/biological' outfs can be bought whilst flying a Vell-os ship
-- The player now has a way out of the Vell-os storyline (into the Polaris one, but doesn't limit the players involvement in other storylines)
-- There are now 'Blow-Stuff-up' misns to occupy the player after completing the various storylines
-- Ravens that say they have cloaks, now actually have cloaking outfits
-- Turned down fpc stats a little
-- Shield Buffers and Shield Organelles are slightly more effective
-- Player can have one more mass for cargo transfers (mass retools etc)
-- Last Polaris misn now sends the player into a significant battle against either the Federation or the Aurorans
-- The Wild Geese ending in which the player receives the Red Branch now allows the player to start other storylines
-- Link is now at 250, 250
-- Outfit 339 is no longer available to buy
-- IDA Frigate now requires Capital Warships License, and says so too
-- Vipers are now a little cheaper
-- Degraded Carbon Fibre (id 378) now actually has an armour modtype
-- Added a Qxxxx message to OnShipDone for 'Observe Wraith; Polaris 6b' misn
-- 'Take P'Jeena to Ver'a Se' and 'Observe Cloak Ship' misns now use the b6666 generic misn delay cron.
-- Slightly reduced Strikers armour recharge
-- Disabled ships which give the players passenger missions now deliver to Fed planets
-- Polaron torps are now massless
-- Slightly cleaned up the Wild Geese entry specific Auroran storyline misns
-- Large Bulk Deliveries will no longer exceed the carrying capacity of the Leviathan
-- Reduced the amount of money given out by Bulk and Large Bulk delivery misns
-- Made the number of outfits in the Scarab ship resource agree with the numbers talked about in its desc
-- The player should now be sent to S7evyn at the end of the Polaris storyline
-- Slightly reduced the number of escort ships for the final chapter of the Polaris storyline
-- The Fed reaction to refusing the second Vell-os mission has been toned down somewhat
-- The Fed reaction to refusing the second Vell-os mission now occurs when the player refuses, rather than accepts the misn
-- Added a '.' character to the front of the name of the Trader char
-- The 'Pick Up Cargo;Pirate Offshoot2b' misn is now available 100% of the time (not 50%)
-- The Auroran mission to speak with Eamon Flannigan now goes to a spob that exists, and is hopefully the right one...
-- Misn 863 now points to the right dude, and they are now available in the right system
-- Fixed a couple of gender issues towards the end of the Polaris storyline
-- First UN Shipping Long Delivery is now available in the bar, not the Main Spaceport
-- Slightly genderized players dealings with Jennifer Deally (in the UN Shipping storyline)
-- Variant Fighter bays and fighters now have a tech level of 999 (hence they will neve be shown in any outfitting area
-- Storm Chaingun and Quad Light Blaster now are more explicitly stated to be PD weapons, and what that entails...
-- Dr Ralph and Rodger's pers subtitle is now w00tWare, rather than R&R Software
-- Added Will Oram to the beta credits
-- ATTN: Ory'hara (the Polaris ActionMan misn) now has a shorter Offer text
-- The second offering of the first Auroran misn no longer sets ncb b515 upon refusal
-- Misn 781 (Vell-os 2 Fed Refusal) is now invisible
-- Tunneling Organ availability cron no longer sets an ncb that interferes with the availability of many Auroran spobs
-- Rearranged the ncbs of the various Polaris outfits affected by the above cron to use the correct ncb's
-- New 'Head to Earth' misn should now head to the right version of Earth
-- Having the kestrel should no longer make the Starbridge upgrades available
-- Generic Bounty Hunter misns should no longer be available after the Player joins the rebellion
-- RAGE Gunboats at the end of the Polaris storyline are no longer brain-dead asteroid miners
-- Rebel planets should now accept bribes
-- Fixed a number of gender discrepancies in the Rebel storyline
-- Variation ship bays should no longer be available for sale anywhere
-- Misn 461 is no longer refusable
-- Take Cargo to Misfire misn should now pay the player on arrival at Misfire rather than on return to Viking
-- Numerous minor spelling, grammar and gender issues too tedious to log separately
-- Generic rebel delivery missions no longer have any availrecord requirements
-- Reduced the pre-hold off duration of the penultimate pirate misn cron to 10 days
-- The players record with the Federation is cleared a couple of times during the Pirate storyline
-- There is now a misn to remind the player to keep checking by the bar of Rebel I to see if the cron mentioned above has completed
-- There is now a silent auto-aborting mission to clean the players record with the Feds that is called at the start of the steal polaron cannon misn
-- The 'Test RAGE Gunboat' Gli-tech misn now has a mission goal of disabling the special ships
-- Argosy and Enterprise will now use the Auroran status bar
-- misn 882 no longer points to a nonexistent spob
-- Asteroid Miner now has 6 gun slots and is more expandable
-- Removed abbreviations from govt comm names